Guess the path

Guess the path

Guess the Path is a puzzle game for the smartest of you.

So yes, the first levels are quite simple and you will tell yourself that it is a game for children ... but not at all, try the more difficult levels ... you will understand that this game is not for put in all hands ... or rather not to put in all brains.


You must thus connect all the boxes together and fill in the grid completely. It's simple but it becomes quite difficult as the size of the grid increases.

Instructions: Master Guess the path

The principle of the game is very simple, you must fill the grid with numbers ranging from 1 to X. The numbers must follow each other on the grid, that is to say that for example the box number 2 must be located next to the box 1, and box 3 must be located next to box 2, etc ...

Gameplay Highlights

+ Hourly gift
+ Daily challenge
+ More than 80 packs containing 20 levels
+ Achievement
+ Leaderboard

Which company created this game title?

The development team behind this game is called Playtouch.

What are the key themes highlighted for this game?

The relevant keywords for this game are: link, logic, number, sudoku, tiles.

Which category best describes this game?

This game is primarily placed in the Boardgames category.

What is the underlying technology that runs this game?

The game uses Construct 2 runtime or engine for cross-platform compatibility.

Does the game display any blood effects or references?

No, there is no visual representation of blood in Guess the path.

Who is the primary gender demographic for this game?

The game caters to Male & Female.

Is the game mobile-friendly?

Yes, Guess the path can be played on mobile devices without issues.

Which age categories can enjoy this game?

The intended age audience for this game is Kids.

Does the game contain any scenes or actions that can be considered cruel?

No, there are no violent or cruel actions in Guess the path.

Is the game age-appropriate for children?

No, Guess the path is not suitable for a kid’s age.
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